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AI Insights · Timothy · April 2025

Stickman Games Performance in Italy: Q1 2025

Explore the Q1 2025 performance of top Stickman games in Italy, highlighting trends in downloads, revenue, and active users on a unified platform.

Stickman Games Performance in Italy: Q1 2025

In the first quarter of 2025, the top Stickman games in Italy showed varied performance trends across downloads, revenue, and active users on a unified platform. Here's a closer look at each game's performance based on Sensor Tower data.

Stickman Hook experienced fluctuations in weekly revenue, peaking at around $66 in early March. Downloads started strong with over 11K but gradually declined to approximately 2.8K by the end of March. Active users decreased from 28.3K to about 13.7K over the quarter.

Stickman Warriors saw a steady weekly revenue, reaching $59 by the end of March. Downloads fell from 9K to about 1.8K, while active users dropped from 18.3K to 5.7K, reflecting a gradual decline throughout the quarter.

Hero of Archery showed a notable spike in revenue, reaching $108 in late March. Downloads peaked at over 6K in January but later stabilized around 2.9K. Active users increased mid-quarter, peaking at 10.7K before settling around 5.9K.

Supreme Duelist had minimal revenue changes, with a maximum of $10 in March. Downloads remained relatively stable, ranging between 2.6K and 4.6K. Active users saw a peak of 39K in February before decreasing to about 25.9K by quarter's end.

Stick War: Legacy showed consistent revenue, with a peak of $528 in early March. Downloads remained steady, hovering around 3K, while active users fluctuated, peaking at 21.9K in March.

For more detailed insights into the performance of these games, visit Sensor Tower's platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2025